In 2012, Blizzard fired up one of its many future controversies : It wasn't the decision to simply revive the Diablo franchise that did this, but the fact that it chose to monetize the legendary hack 'n' slash RPG with Diablo 3 . Beyond trading items with another player, an in-game auction house meant players could buy and sell items with real money. For some, it was a bewildering decision from a developer already battling the threat of real-money trading (RMT) in its monolithic MMORPG World of Warcraft . The idea of claiming a cut of player's profits was seen as simple corporate greed stemming from the then-recent merger with Activision, a company known for pushing aggressive revenue streams onto consumers. Within two years, uproar caused the feature to be ripped from the game, with a "smarter" loot system put into place to reduce the need to rely on other players for equipment. But a lot has changed since 2012, and with Diablo IV in the works, it's time for the auction house to make a return. A real grind In any Diablo game, each character class relies on different equipment types, armor sets, and stats to thrive. All of… Read full this story
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