In Dark Souls 3, death paves the way for progress. In that regard, it’s business as usual for fans of FromSoftware’s sleeper-hit series. But digging deeper into its core, it’s the boldest, most approachable game that the company has ever created. For those who haven’t yet dipped their toes into this proverbial pool of piranhas, let me paint a picture. Read more: Sekiro: Shadows Die Twice in progress At any moment, the rug could slip from under you. Then, said rug will proceed to beat the shit out of you. That never-relenting tension makes a crossroads out of every move. You will die…a lot. But each failure is a learning experience, calling for a change in perspective and tactics. Progress comes slow, but it’s an absolute blast to play. That unique brand of fear is back in the latest installment of Dark Souls, along with the rest of the winning formula that the series is known best for: A haunting, mysterious story that’s nestled deeply into several environments, each aged and damned in their own right. Third-person combat that’s easy enough to learn, but nearly impossible for the average gamer to master without flaw. As similar as it may be… Read full this story
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